abraxas:: IN-GAME INFO
Basics
Geralt of Rivia
the white wolf;
Impressions
Appearance
Long white hair, tied back in a half-ponytail. 6'1. Yellow eyes. His build is best qualified as big.
Multiple scars, some resembling bites and claw marks. Most are beneath his clothes, but a couple of small ones are on his face and there's a large one over the back of his left hand that runs up his forearm. Rough hands, doesn't much care about his appearance. He spends an extended amount of time hunting in the desert, which shows.
Prefers leather and shades of black. Loose shirt, tucked into tight pants. Sometimes favours a leather jerkin on top. When fully geared, his outfit is protective but fairly lightweight.
Around town, he will almost never appear armed and armoured. He'll only gear up when he's riding out to hunt. Sharp eyes might spot the dagger in his boot, though.
Multiple scars, some resembling bites and claw marks. Most are beneath his clothes, but a couple of small ones are on his face and there's a large one over the back of his left hand that runs up his forearm. Rough hands, doesn't much care about his appearance. He spends an extended amount of time hunting in the desert, which shows.
Prefers leather and shades of black. Loose shirt, tucked into tight pants. Sometimes favours a leather jerkin on top. When fully geared, his outfit is protective but fairly lightweight.
Around town, he will almost never appear armed and armoured. He'll only gear up when he's riding out to hunt. Sharp eyes might spot the dagger in his boot, though.
Demeanour
Taciturn and reserved. He'll say what needs saying, no more no less. A dry sense of humour. He's easy to exasperate on the surface, but difficult to truly provoke, possessing a steady temper and an almost stubborn patience. Carries himself like a fighter, but not like he's looking for a fight. He'd rather not start something that doesn't need to be started. Once he feels the need to pick up his sword, he won't hesitate. Conversations with Geralt tend to follow his own beat: you might get an answer; you might not. Or you might get an answer that you didn't ask for altogether.
Aural
For someone his size, Geralt moves pretty silently when he wants to. His voice is most accurately described as gruff, a low rumble, with a noticeable English accent and a steady cadence. He's hard to read from tone alone; most of what he says is deadpan whether he's joking or not. Rarely raises his voice. Will make any variety of affirming noises to acknowledge you in conversation if he doesn't care to answer in words.
Abilities
Physiology / Combat
Geralt is a Witcher or a mutant. His senses, speed, strength, and durability are enhanced. He's resistant to diseases to the point of near-immunity, and his system is designed to withstand poisons and toxins due to the deadly elixirs he ingests regularly. He's a formidable opponent, trained since childhood to kill things much bigger than him, and has been doing it for a century. He is also equally capable of being deeply wounded. Geralt heals well and quicker compared to a human, but it isn't near instant and he still needs days to recover, if not more. For full details of his powers and abilities, see his abilities section.
Enhancements aside, he's a skilled fighter. Especially adept with a sword. His fighting style is built around his heightened reflexes. Humans tend to pose little problem to him and he'll cut most of them down with ease. Can handle himself without a weapon. He's quick to adapt and has no qualms about doing what's needed to make sure he walks out alive.
Enhancements aside, he's a skilled fighter. Especially adept with a sword. His fighting style is built around his heightened reflexes. Humans tend to pose little problem to him and he'll cut most of them down with ease. Can handle himself without a weapon. He's quick to adapt and has no qualms about doing what's needed to make sure he walks out alive.
Survival / Knowledge
Raised on the treacherous mountains in and around the Witchers' keep, Geralt can survive on his own without much and is capable of learning the land quickly. Most of his life is spent under the stars in the middle of nowhere. He's a skilled tracker and hunter, and is entirely at home in the wilds.
As a Witcher, a good chunk of his time is spent investigating a case before he even gets to fighting any kind of monster. He's observant as a result, good at piecing details together, and has a keen sense for when people aren't being upfront with him. Knows everything there is to know about monsters, curses, and all things strange.
As a Witcher, a good chunk of his time is spent investigating a case before he even gets to fighting any kind of monster. He's observant as a result, good at piecing details together, and has a keen sense for when people aren't being upfront with him. Knows everything there is to know about monsters, curses, and all things strange.
Alchemy / Magic
Geralt is familiar with different types of herbs, flowers, and other ingredients, and their uses in brewing potions, including toxins and poisons and healing salves. His knowledge is more specific towards what he uses for his Witcher elixirs. Substances that would be toxic to a human is sometimes used to heal for Witchers.
He can also use Signs, which are a few minor spells that aid him in a hunt or during his travels. He's resistant to magical persuasion and can sense when there's an illusion. It isn't possible for him to see right through them, but he knows there's something. Full list of Signs.
He can also use Signs, which are a few minor spells that aid him in a hunt or during his travels. He's resistant to magical persuasion and can sense when there's an illusion. It isn't possible for him to see right through them, but he knows there's something. Full list of Signs.
Items
Weapons
His primary weapon set: a meteorite steel sword, with a phoenix medallion from Jaskier in place of Renfri's brooch, and a "silver" sword, forged from Nocwich's unique metal designed to fight things of a magical nature. Elder runes are carved down the length of his steel blade.
Geralt rarely wears a sword on him unless actively hunting, in part to avoid attention and in part because his sheath is designed to let him draw his weapon from his back, which exposes much of the blade to the elements. To protect the blade, he often carries both swords in a leather carrier that he slings over his shoulder or straps to his horse.
Geralt rarely wears a sword on him unless actively hunting, in part to avoid attention and in part because his sheath is designed to let him draw his weapon from his back, which exposes much of the blade to the elements. To protect the blade, he often carries both swords in a leather carrier that he slings over his shoulder or straps to his horse.
A small dagger, hidden in his boot. Even when Geralt appears unarmed, he'll have the dagger on him. Plain and solid, the grip is made simply by wrapping the handle with a leather cord. It's notched to have a blade-catcher, allowing it to defend against a sword if needed.
Other than his swords, this is the only other weapon Geralt will have on him. He tends to arm himself minimally.
Other than his swords, this is the only other weapon Geralt will have on him. He tends to arm himself minimally.
Utility
A hunting knife, primarily used for butchering and skinning game, harvesting parts from monsters, gathering plants, and other practical purposes.
Not designed for combat, Geralt keeps this knife in his saddlebag instead of on his person.
Not designed for combat, Geralt keeps this knife in his saddlebag instead of on his person.
More than a piece of jewellery, Geralt's silver medallion can sense magic close by. When it does, it gives a faint vibration or hum. It was "recreated" by a dreamer, though Geralt has no idea. Yennefer gave it to him when he was recaptured by Thorne.
His medallion never comes off. The back has a series of Elder runes inscribed.
His medallion never comes off. The back has a series of Elder runes inscribed.
A lightweight desert cloak that keeps the wearer regulated in temperature. Handy for the sweltering desert heat. It showed up randomly in his home, gifted by some unknown entity. Geralt doesn't know this is the case. His assumption is that Jaskier bought it for him.
An enchanted leather bag of holding. It can store much more than it looks. Again, he believes Jaskier made the purchase. Geralt hasn't bothered to confirm. He's only thanked Jaskier offhand, to which Jaskier being Jaskier presumed he was naturally owed some thanks by the Witcher and didn't question why.
Without access to all the ingredients for his elixirs, his set now largely consists of Nadine's potions. He does have a version of his own healing elixir made from the toxic herbs he knows from home, grown with Jaskier's magic. Less potent than what he's used to, but it works. Don't drink that one, though. It will kill you.
One of Jayce's custom multi-tools. Gifted to him by Ciri. Though Geralt typically prefers to stick to the equipment he knows, the tool is compact and simple to carry. He's added it to his pack.
Embossed with the familiar sign of a snarling wolf's head, the canteen's metal is enchanted to cool any water put in it, and keep it cold indefinitely. A gift from Ciri.
Other
A black mare, acquired a few months after he arrived in Cadens. Bred for desert travel. He promptly named her Roach. Geralt will spend long periods talking to her, especially late at night or early morning. He's been gifted new saddlebags from Ciri and horse brushes from Nadine that he's put to good use.
A magically crafted snow globe of Kaer Morhen, gifted by Julie. It looks exactly like the Kaer Morhen he built in the Horizon, complete with prowling wolf, horse, and falling snow. He keeps it on a shelf near the bed. He'll occasionally watch it, as one might watch a tranquil fish pond.
A Leosylph named Coram ("Lion") or Coram An as Ciri calls it ("Little Lion"). Temporarily given to him by the Cadens hospital staff for "comfort," Jaskier took it upon himself to buy Geralt the animal. Geralt insists Coram isn't his, and that it belongs to Jaskier and/or Ciri, despite having built it a small bed and named it. When he's home, it follows him about.
Other
Magic / Enhancements
Cáerme Gláeddyv
The primary sword he wields can cut through any natural material like stone and armoured beasts. The blade never dulls. He cannot slice through forged steel or reinforced materials. In other words, if he clashes swords with another, he won't break his enemy's blade or pierce their shields (unless the shield is made of wood).
Vatt'ghern Cerrn
The enhanced Witcher abilities normally provided by his elixirs trigger under duress or emotional stress. This boosts his speed, reflexes, and Signs. In return, it makes him somewhat feral: though he'll remain in control, holding back his full strength takes greater effort. His eyes become pitch-black with black veins and his skin paler. He's unable to feel pain, injuries, or fatigue, possibly to his own detriment. Afterwards, he'll suffer from the toxicity withdrawal. Currently, he can't control this ability.
Drelch Treise
His teeth and/or nails can sharpen on instinct, particularly if he's in an aggressive fight or experiences heightened emotions. At its full potential, his eyes will also become pitch-black. While no toxicity effect comes with this, he later acquired a passive taunt trait that makes his enemies target him first. His sharpened nails leave behind a corrosive burning in the wound if he strikes. With his teeth, his appearance is similar to this. He's gotten better at controlling this
Drelch Ichaer
He can absorb monster blood and gain a small amount of toxicity from it, which in turn will temporarily grant him one (modest) trait from the monster (i.e. if it has corrosive blood, he will, too). This only applies to non-sentient monsters. He is unable to absorb powers from other characters. He can't choose what he ability he gains nor control when it happens.
Gwynbleidd
A translucent wolf will appear to shield an ally from a blow, then disappear. He'll take half the damage into himself. He can't control this; it'll trigger when he instinctively wants to protect someone he won't get to in time. Only works on others.
Aheil
Passive mending. Items he handles regularly subtly repair on their own. Standard wear and tear on his equipment is slower, though if anything fully breaks or rips, it'll need to be fixed the old fashioned way. He's unaware of this ability.
The primary sword he wields can cut through any natural material like stone and armoured beasts. The blade never dulls. He cannot slice through forged steel or reinforced materials. In other words, if he clashes swords with another, he won't break his enemy's blade or pierce their shields (unless the shield is made of wood).
Vatt'ghern Cerrn
The enhanced Witcher abilities normally provided by his elixirs trigger under duress or emotional stress. This boosts his speed, reflexes, and Signs. In return, it makes him somewhat feral: though he'll remain in control, holding back his full strength takes greater effort. His eyes become pitch-black with black veins and his skin paler. He's unable to feel pain, injuries, or fatigue, possibly to his own detriment. Afterwards, he'll suffer from the toxicity withdrawal. Currently, he can't control this ability.
Drelch Treise
His teeth and/or nails can sharpen on instinct, particularly if he's in an aggressive fight or experiences heightened emotions. At its full potential, his eyes will also become pitch-black. While no toxicity effect comes with this, he later acquired a passive taunt trait that makes his enemies target him first. His sharpened nails leave behind a corrosive burning in the wound if he strikes. With his teeth, his appearance is similar to this. He's gotten better at controlling this
Drelch Ichaer
He can absorb monster blood and gain a small amount of toxicity from it, which in turn will temporarily grant him one (modest) trait from the monster (i.e. if it has corrosive blood, he will, too). This only applies to non-sentient monsters. He is unable to absorb powers from other characters. He can't choose what he ability he gains nor control when it happens.
Gwynbleidd
A translucent wolf will appear to shield an ally from a blow, then disappear. He'll take half the damage into himself. He can't control this; it'll trigger when he instinctively wants to protect someone he won't get to in time. Only works on others.
Aheil
Passive mending. Items he handles regularly subtly repair on their own. Standard wear and tear on his equipment is slower, though if anything fully breaks or rips, it'll need to be fixed the old fashioned way. He's unaware of this ability.
Rumours / Reputations
The White Wolf
A title earned from home, Jaskier is partially responsible for bringing it to Abraxas by continuing to sing his songs. Though Geralt rarely uses it himself, he'll acknowledge the name and doesn't much mind it. He's been mistaken for an actual werewolf once or twice.
A Hunter
To avoid explaining what a Witcher is, Geralt simply identifies as a hunter here. If you're aware of him, this is likely the first thing you'll hear about him. Geralt ensures his reputation is solid: he gets the job done, and he doesn't take payment until after it's complete.
Possibly Not Human
Not a fact he advertises; not a fact he hides. If you ask, he'll be upfront. Geralt prefers not to be called human—he simply does not identify as one. His eyes give him away a bit, though less so amongst the other Summoned whose appearances can be even odder than his.
A title earned from home, Jaskier is partially responsible for bringing it to Abraxas by continuing to sing his songs. Though Geralt rarely uses it himself, he'll acknowledge the name and doesn't much mind it. He's been mistaken for an actual werewolf once or twice.
A Hunter
To avoid explaining what a Witcher is, Geralt simply identifies as a hunter here. If you're aware of him, this is likely the first thing you'll hear about him. Geralt ensures his reputation is solid: he gets the job done, and he doesn't take payment until after it's complete.
Possibly Not Human
Not a fact he advertises; not a fact he hides. If you ask, he'll be upfront. Geralt prefers not to be called human—he simply does not identify as one. His eyes give him away a bit, though less so amongst the other Summoned whose appearances can be even odder than his.
Haunts / Housing
Residence
Along with Jaskier and Ciri, Geralt lives in a two-story home. He finally has his own room after 2 years and is in the process of building a bed for himself. A section of the cellar has been converted into a lab where Geralt mixes his elixirs and butchers monsters for parts.
Mag's Inn & Tavern
The Sarstina Inn & Tavern has become the de facto Summoned hangout, so you'll find Geralt here on occasion, often visiting Sam Wilson. When he doesn't want to be bothered, he'll vanish to the less savoury parts of Cadens to drink.
The desert / Badlands
Since he's capable of surviving harsher conditions than most, Geralt travels far out into the Badlands for 2-3 weeks at a time to hunt. When he's still early in his journey, or returning home, you can spot him riding. Now and then, he can be seen climbing a high cliff before dawn to catch the sunrise up top—what passes as recreation for him.
Along with Jaskier and Ciri, Geralt lives in a two-story home. He finally has his own room after 2 years and is in the process of building a bed for himself. A section of the cellar has been converted into a lab where Geralt mixes his elixirs and butchers monsters for parts.
Mag's Inn & Tavern
The Sarstina Inn & Tavern has become the de facto Summoned hangout, so you'll find Geralt here on occasion, often visiting Sam Wilson. When he doesn't want to be bothered, he'll vanish to the less savoury parts of Cadens to drink.
The desert / Badlands
Since he's capable of surviving harsher conditions than most, Geralt travels far out into the Badlands for 2-3 weeks at a time to hunt. When he's still early in his journey, or returning home, you can spot him riding. Now and then, he can be seen climbing a high cliff before dawn to catch the sunrise up top—what passes as recreation for him.